A nice concept that needs -calibration-
The dynamic camera is a good idea BUT it ill implemented. Too fast, too jolty, too spastic. Try to keep the action focused some other way, perhaps lower the speed of the movement or be sure that it is at least roughly centered on your character. I think the problem is that the enemies move around too quickly and since they can fly can move almost EVERYWHERE so the camara tries to focus on all of this it gets this result.
The enemies, also come out as soon as you spawn. NOT happy at all. Get a wall on the back of the starting point so at least if you gonna get drilled you don't just die falling the split second you start the game. there's a reason why games have tutorials or begginings with little to no harms at all so the player gets used to the controls first.
I didn't quite feel the urge to keep playing after loosing lifes so easily and having the camera jumping around so much. I aint complaining that the game is hard. It's just that if it were more inviting to keep trying then it would justify it's difficulty.
Needless to say that the graphics were excellent.
The Growing fish games were more entertaining
No heart at all on this one. The -eat smaller fish to grow, avoid big fish-games have come and passed already. Unless you bring something new to the table.. you just have a tech demo of a fishy game with a spinning gimmick..
Keep it up!
There is potential to be exploited here.
Glad to see you're making this new stuff.!
You seem to be having trouble with the custom image load for custom skins. Flash's security sandbox won't let you read a local file so easily (i've tried with my own engine... but I haven't dug too deep into it though..)
Customization like this is always welcome, you can later consider also allowing people to have custom movesets and not just reskining of the single moveset within the engine.
Background music willl add to inmersion and some dead and victory animations would be interesting for when the round ends. Also consider Combo counters wich are not very hard to make.
I won't commento on the AI though because there's obvious room for improvement there and you just wanted to show the capabilites of Away3D with this.
It's a nice Beta , more of a technical Demo actually, and hopefully we'll see it blossom in full strenght soon enough!
Not much substance... but more of a display of different gameplay altering effects with not much of a game itself behind it.
... but not worth the highlight.
It's borderline 'Flash tutorial with changed graphics' game.
Work it out a bit more and give it more substance. Animations were great but it doesn't complement such a mediocre gameplay.
Oh for the love of god!
It's a like a BAD BAD BAD game on an ALPHA stage..
The stop button didn't stop the infuriating music loop.
Collision boxes were abysmal (I could get hit by the HEAD of the guy using a lawnmower even though I'm 'supposed' to be on antoher depth.)
A 'health bar' or hit point could have helped so as not to restart the whole damn thing if the game so much as 'believes' you have crashed against anything...
Controls were lacking and unintuitive .. what the hell a Mershaq? The 'random humour'dead horse has beaten enough already!
I believe you guys can pull something way better than this..
the lawnmower guys only had hitpoints on the mower... plus mershaq only had a thin hitpoint on his upper body - no hitpoint while jumping.
why dont people know about the jump button or speed up ... didnt anyone read the controls?
Slapping politicans around? Quite a way to release tension!
Should make it at least to the Political Collection. Recommend it already!
Too chaotic, too easy
The Failsafe makes the game WAY too easy...
Maybe the probability of the regenerating Failsafe should be smaller...
I didn't need to learn anything I just added attributes randomly, keeped Z+X pressed and just waited to use the failsafes every now and then.
Not much thought was needed when it came to what stat should I add stuff.
It became repetitve very soon.
On the plus side it is a nice game, great graphics, I can see that there was thought put into it but playing is just a chaotic warfare of pyrotechnia just pressing the ZXC
Tower of Goo rip-off
Sorry, it's a rip-off of the independent game 'Tower of Goo'...
Please refer to the FAQ and feel free to
A) use your brain
B) not review my submissions
C) don't apologise for being an idiot. I understand. It's how you are.
Tedious to say the least
It's 'Filler' but more tedious, WAY more easy (and Filler was easy too..) and with the gravity shifted...
only difference were graphics..
Can you actually LOOSE in this game? I got bored by Level 24 or so...
Wish Cancer or AIDS were this easy to defeat....
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