A nice concept that needs -calibration-
The dynamic camera is a good idea BUT it ill implemented. Too fast, too jolty, too spastic. Try to keep the action focused some other way, perhaps lower the speed of the movement or be sure that it is at least roughly centered on your character. I think the problem is that the enemies move around too quickly and since they can fly can move almost EVERYWHERE so the camara tries to focus on all of this it gets this result.
The enemies, also come out as soon as you spawn. NOT happy at all. Get a wall on the back of the starting point so at least if you gonna get drilled you don't just die falling the split second you start the game. there's a reason why games have tutorials or begginings with little to no harms at all so the player gets used to the controls first.
I didn't quite feel the urge to keep playing after loosing lifes so easily and having the camera jumping around so much. I aint complaining that the game is hard. It's just that if it were more inviting to keep trying then it would justify it's difficulty.
Needless to say that the graphics were excellent.